// DF_responses.txt // 80 MAX! In this file! // Format: // Trigger1 =Saying 1 // Trigger2 =Saying 2 // Trigger3 =Saying 3 // Trigger4 =Saying 4 // Trigger5 =Saying 5 // Trigger6 =Saying 6 // Trigger7 =Saying 7 // Trigger8 =Saying 8 // Compare1 =Compare mode between Trigger1 and Trigger2 // The compare mode default is 0 // If compare mode = 0 then it uses OR to compare them // If compare mode = 1 then it uses AND to compare them // If compare mode = 2 then it uses NOT to compare them // TriggerType = Full (if any of the sayings are said, FULLly like you typed them) // Begins (if any of the sayings are said at the BEGINing of their sentence) // Contains (if their sentence CONTAINS a saying in it anywhere EX-> saying= hi they say jkjhi the letters hi are in there so it would work) // IsWord (if they say a word and it IS only that WORD EX-> saying= lag, they say flag nothin happens, they say lagg nothin happens) // TriggerFlag =can be NotAdmin if you only want it to happen to non-admins or Admin if you only want it to happen to admins // Response1 =what adminop says back // Response2 =what adminop says back // Response3 =what adminop says back // Response4 =what adminop says back (one of the responses is randomly picked everytime) // Response5 =what adminop says back // Response6 =what adminop says back // Response7 =what adminop says back // Response8 =what adminop says back // PlayerMessage =this message works like Response but will only show in that players console // SoundResponse1 =plays a sound // SoundResponse2 =plays a sound // SoundResponse3 =plays a sound // SoundResponse4 =plays a sound(one of the sounds will be played randomly everytime) // SoundResponse5 =plays a sound // SoundResponse6 =plays a sound // SoundResponse7 =plays a sound // SoundResponse8 =plays a sound // ResponseType = Chat (adminop will respond in chat) // Bsay (adminop will respond in bsay(bottom color chat)) // Csay (adminop will respond in csay(center color chat)) // CommandServer =will run an server command (r_slay, r_slap, etc can be used here EX-> CommandServer =r_slay "$player") // CommandPlayer =will run an command on the player like if you were in their console EX-> exit would make them exit the game) // CreditChange =changes there credits adding or subtracting the number u put EX-> -5 would subtract 5 credits // MinimumCredits =The amount of credits the player must have to trigger a response. //Variables: //Var Where to use What it does //$soundcost CreditChange, MinimumCredits It's replaced with the value of the cvar DF_sound_cost. If used in CreditChange it'll make it a negative number //$player Response, PlayerMessage, CommandPlayer, CommandServer It's replaced with the player's name //$adminname Response, PlayerMessage, CommandPlayer, CommandServer It's replaced with the admin's name //$id Response, PlayerMessage, CommandPlayer, CommandServer It's replaced with the user's WonID //$userid Response, PlayerMessage, CommandPlayer, CommandServer It's replaced with the user's user id // #1 { Trigger1 =hi admin Trigger2 =admin hi Trigger3 =sup admin Trigger4 =admin sup Trigger5 =hey admin Trigger6 =admin hey TriggerType =Full Response1 =[$adminname] Sup, $player. Response2 =[$adminname] Hey dude! Response3 =[$adminname] Hello, $player. Response4 =[$adminname] Wazzz Upp! Response5 =[$adminname] Hey, $player! Response6 =[$adminname] Hi. Response7 =[$adminname] Hi, $player! Response8 =[$adminname] lo, $player. ResponseType =Chat } // #2 { Trigger1 =hello admin Trigger2 =admin hello Trigger3 =admin wazzupp Trigger4 =wazzupp admin Trigger5 =admin wazup Trigger6 =wazup admin TriggerType =Full Response1 =[$adminname] WazzUp, $player!! Response2 =[$adminname] Wazzup! Response3 =[$adminname] Right back at ya, $player :P Response4 =[$adminname] Hey. Response5 =[$adminname] Hello. Response6 =[$adminname] Sup. Response7 =[$adminname] Hiya, $player. Response8 =[$adminname] Greetings, $player. ResponseType =Chat } // #3 { Trigger1 =yo admin Trigger2 =admin yo TriggerType =Full Response1 =[$adminname] Yo, $player. Response2 =[$adminname] Yo yo yo, $player! ResponseType =Chat } // #4 { Trigger1 =admin sucks Trigger2 =u sux admin Trigger3 =admin sux Trigger4 =admin suxs Trigger5 =you suck admin Trigger6 =you sux admin Trigger7 =u suck admin TriggerType =Full Response1 =[$adminname] You suck too, $player. So I took 10 of your credits. Muhahah. Response2 =[$adminname] Why do I suck? I dont like you, so I took 10 of your credits. Muhaha. Response3 =[$adminname] Oh no, I'm scared. Oops, somehow 10 of your credits disappeared. Muhaha. Response4 =[$adminname] No, $player im sorry but I 0wn u! So I took some of your credits! Muhaha! ResponseType =Chat CreditChange =-10 } // #5 { Trigger1 =admin sucks TriggerType =Begins Response1 =[$adminname] You suck $leftovers too, $player. Response2 =[$adminname] WTF, no I don't. Response3 =[$adminname] Who would want to suck $leftovers? Response4 =[$adminname] Of course I do. Response5 =[$adminname] Those are supposed to be bad to suck on. ResponseType =Chat } // #6 { Trigger1 =im admin Trigger2 =i'm admin Trigger3 =im an admin Trigger4 =i'm an admin Trigger5 =im the admin Trigger6 =i'm the admin TriggerType =Begins TriggerFlag =NotAdmin Response1 =[$adminname] $player was kicked for trying to look like an admin, when he's really not! PlayerMessage =[$adminname] Trying to pass yourself as admin is bad. ResponseType =Chat CommandServer =kick "$player" } // #7 { Trigger1 =im a admin Trigger2 =yea im admin Trigger3 =yes im admin Trigger4 =i am admin Trigger5 =i a admin Trigger6 =i an admin TriggerType =Begins TriggerFlag =NotAdmin Response1 =[$adminname] $player was kicked for trying to look like an admin, when he's really not! PlayerMessage =[$adminname] Trying to pass yourself as admin is bad. ResponseType =Chat CommandServer =kick "$player" } // #8 { Trigger1 =all guns Trigger2 =admin give me all weapons Trigger3 =admin all guns Trigger4 =admin all weapons Trigger5 =give me all guns Trigger6 =admin give me all guns Trigger7 =all weapons Trigger8 =admin give me weapons all TriggerType =Full Response1 =[$adminname] If your looking for all weapons, try saying 'admin give me weapon all'. ResponseType =Chat } // #9 { Trigger1 =woohoo Trigger2 =wooohoo Trigger3 =w00h00 TriggerType =Begins SoundResponse1 =misc/woohoo SoundResponse2 =misc/woohoo2 CreditChange =$soundcost MinimumCredits =$soundcost } // #10 { Trigger1 =crap TriggerType =Begins SoundResponse1 =misc/awwcrap SoundResponse2 =misc/awwcrap2 SoundResponse3 =misc/awwman CreditChange =$soundcost MinimumCredits =$soundcost } // #11 { Trigger1 =ha ha Trigger2 =haha TriggerType =Begins SoundResponse1 =misc/haha CreditChange =$soundcost MinimumCredits =$soundcost } // #12 { Trigger1 =doh TriggerType =Begins SoundResponse1 =misc/doh SoundResponse2 =misc/doh2 SoundResponse3 =misc/doh3 SoundResponse4 =misc/doh4 SoundResponse5 =misc/doh5 SoundResponse6 =misc/doh7 SoundResponse7 =misc/dohoo SoundResponse8 =misc/dohnuts CreditChange =$soundcost MinimumCredits =$soundcost } // #13 { Trigger1 =bud TriggerType =Full SoundResponse1 =misc/bud CreditChange =$soundcost MinimumCredits =$soundcost } // #14 { Trigger1 =ouch TriggerType =Begins SoundResponse1 =misc/ow CreditChange =$soundcost MinimumCredits =$soundcost } // #15 { Trigger1 =w00t Trigger2 =woot TriggerType =Begins SoundResponse1 =woop CreditChange =$soundcost MinimumCredits =$soundcost } // #16 { Trigger1 =shit TriggerType =Begins SoundResponse1 =hgrunt/shit SoundResponse2 =hgrunt/shit! CreditChange =$soundcost MinimumCredits =$soundcost } // #17 { Trigger1 =bastard TriggerType =Begins SoundResponse1 =hgrunt/bastard SoundResponse2 =hgrunt/bastard! CreditChange =$soundcost MinimumCredits =$soundcost } // #18 { Trigger1 =damn TriggerType =Begins SoundResponse1 =hgrunt/damn SoundResponse2 =hgrunt/damn! CreditChange =$soundcost MinimumCredits =$soundcost } // #19 { Trigger1 =weis TriggerType =Full SoundResponse1 =misc/weis CreditChange =$soundcost MinimumCredits =$soundcost } // #20 { Trigger1 =er TriggerType =Full SoundResponse1 =misc/er CreditChange =$soundcost MinimumCredits =$soundcost } // #21 { Trigger1 =heh TriggerType =Begins SoundResponse1 =misc/hehe CreditChange =$soundcost MinimumCredits =$soundcost } // #22 { Trigger1 =yes TriggerType =Begins SoundResponse1 =scientist/yees SoundResponse2 =scientist/yes SoundResponse3 =scientist/yes2 SoundResponse4 =scientist/yes3 SoundResponse5 =yes SoundResponse7 =hgrunt/yes SoundResponse8 =hgrunt/yes! CreditChange =$soundcost MinimumCredits =$soundcost } // #23 { Trigger1 =hello Trigger2 =hi Trigger3 =hey TriggerType =Begins SoundResponse1 =scientitst/hello SoundResponse2 =scientist/hello2 SoundResponse3 =scientist/hellothere CreditChange =$soundcost MinimumCredits =$soundcost } // #24 { Trigger1 =no TriggerType =Begins SoundResponse1 =hgrunt/no! SoundResponse2 =hgrunt/no CreditChange =$soundcost MinimumCredits =$soundcost } // #25 { Trigger1 =damnit Trigger2 =damnit! TriggerType =Begins SoundResponse1 =DF/radioloopdamnit CreditChange =$soundcost MinimumCredits =$soundcost } // #26 // { // Trigger1 =lag // Compare1 =2 // Trigger2 =flag // TriggerType =Contains // TriggerFlag =NotAdmin // Response1 =[$adminname] I hate people that lag, Goodbye! // PlayerMessage =[$adminname] DO NOT COMPLAIN OF LAG! PERIOD!!!! // ResponseType =Chat // CommandServer =kick "$player" // } // #27 { Trigger1 =credits Compare1 =1 Trigger2 =can Compare2 =1 Trigger3 =give Compare3 =1 Trigger4 =me Compare4 =2 Trigger5 = i TriggerType =Contains Response1 =[$adminname] $player lost 5 credits for asking for credits. ResponseType =Chat CreditChange =-5 } // #28 { Trigger1 =credits Compare1 =1 Trigger2 =can Compare2 =1 Trigger3 =have Compare3 =1 Trigger4 = i Compare4 =2 Trigger5 = me TriggerType =Contains Response1 =[$adminname] $player lost 5 credits for asking for credits. ResponseType =Chat CreditChange =-5 } // #29 // { // Trigger1 =gay // TriggerType =IsWord // TriggerFlag =NotAdmin // PlayerMessage =[$adminname] We dont like gay people. Go find another server. // Response1 =[$adminname] $player was kicked for being gay. // ResponseType =Chat // CommandServer =kick "$player" // } // #30 { Trigger1 =asshole TriggerType =Begins SoundResponse1 =ass hole SoundResponse2 =hgrunt/ass hole SoundResponse3 =hgrunt/ass! hole! CreditChange =$soundcost MinimumCredits =$soundcost } // #31 { Trigger1 =ass TriggerType =Begins SoundResponse1 =ass SoundResponse2 =hgrunt/ass SoundResponse3 =hgrunt/ass! CreditChange =$soundcost MinimumCredits =$soundcost } // #32 { Trigger1 =gg Trigger2 =good game TriggerType =Begins SoundResponse1 =endgame CreditChange =$soundcost MinimumCredits =$soundcost } // #33 { Trigger1 =admin slap me Trigger2 =slap me admin TriggerType =Full Response1 =[$adminname] Ok. Response2 =[$adminname] There, I slaped the shit out of you. Response3 =[$adminname] Pop! ResponseType =Chat CommandServer =r_slap "$player" } // #34 { Trigger1 =admin kill me Trigger2 =kill me admin Trigger3 =admin slay me Trigger4 =slay me admin TriggerType =Full Response1 =[$adminname] Ok, your dead. Muhaha. Response2 =[$adminname] Pop! You went boom. Response3 =[$adminname] Your dead... ResponseType =Chat CommandServer =r_slay "$player" } // #35 { Trigger1 =!buy Trigger2 =!help buy Trigger3 =!help buying Trigger4 =!credits TriggerType =Full Response1 =[$adminname] If your looking for help on buying say '!help credits' in chat. ResponseType =Chat } // #36 { Trigger1 =admin remote TriggerType =Full TriggerFlag =Admin Response1 =[$adminname] Ok, admin I made you a 'admin remote'. ResponseType =Chat CommandPlayer =dukeremote } // #37 { Trigger1 =admin remote TriggerType =Full TriggerFlag =NotAdmin Response1 =[$adminname] Sorry but 'admin remotes' are only for admins. ResponseType =Chat } // #38 { Trigger1 =!lights high TriggerType =Full TriggerFlag =Admin CommandServer =r_lightstyle 0 z } // #39 { Trigger1 =!lights very high TriggerType =Full TriggerFlag =Admin CommandServer =r_lightstyle 0 Z } // #40 { Trigger1 =admin shut up Trigger2 =shut up admin Trigger3 =admin your stupid Trigger4 =stupid admin Trigger5 =admin stupid TriggerType =Full Response1 =[$adminname] $player is a dumbass so i slayed him and took 5 credits. Muhahha. Response2 =[$adminname] $player is mean so i killed him and stole 5 credits. Muhaha. ResponseType =Chat CommandServer =r_slay "$player" CreditChange =-5 } // #41 { Trigger1 =admin spin me Trigger2 =admin spin Trigger3 =admin spinn Trigger4 =admin spinn me Trigger5 =admin spin me again TriggerType =Full Response1 =[$adminname] Ok, $player I spin you around :P Response2 =[$adminname] Weeeeeeeeee! Response3 =[$adminname] Ok, I sent you for a spin $player. ResponseType =Chat CommandServer =r_punchangle "$player" 10000 0 0 } // #42 { Trigger1 =admin kick me Trigger2 =kick me admin TriggerType =Full Response1 =[$adminname] Ok, $player your gone... Response2 =[$adminname] Ok, dumbass I kicked you. Response3 =[$adminname] Ok, $player was kicked because he wanted to be. Response3 =[$adminname] $player was kicked because the dumbass told me too. PlayerMessage =[$adminname] Ok, $player you were kicked because you wanted to be! ResponseType =Chat CommandServer =kick "$player" } // #43 { Trigger1 =admin ban me Trigger2 =ban me admin TriggerType =Full Response1 =[$adminname] Ok, $player was banned for 3 minutes for wanting to be. Response2 =[$adminname] $player was banned for 3 minutes becasue he wanted to be. Response3 =[$adminname] $player is a dumbass and banned himself for 3 minutes. PlayerMessage =[$adminname] Ok, $player you were banned for 3 minutes for wanting to be! ResponseType =Chat CommandServer =banid 3 $id } // #44 { Trigger1 =admin's stupid Trigger2 =admin is stupid Trigger3 =admin is dumb Trigger4 =admin's dumb Trigger5 =admins stupid TriggerType =Full Response1 =[$adminname] $player is a dumbass so I slayed him and took 5 credits. Muhahha. Response2 =[$adminname] $player is mean so I killed him and stole 5 credits. Muhaha. ResponseType =Chat CommandServer =r_slay "$player" CreditChange =-5 } // #45 { Trigger1 =admin kill remote TriggerType =Full TriggerFlag =NotAdmin Response1 =[$adminname] Sorry but 'admin remotes' are only for admins. ResponseType =Chat } // #46 { Trigger1 =admin kill remote TriggerType =Full TriggerFlag =IsAdmin Response1 =[$adminname] Ok, I killed it for you. ResponseType =Chat CommandPlayer =detremote2 } // #47 { Trigger1 =admin i am leet Trigger2 =admin aint i leet Trigger3 =admin am i leet Trigger4 =admin i am l33t Trigger5 =admin aint i l33t Trigger6 =admin am i l33t TriggerType =Begins TriggerFlag =NotAdmin Response1 =[$adminname] Hmmm, no. Response2 ={$adminname] Checking...Status: Your current l33t stats is, no. ResponseType =Chat } // #48 { Trigger1 =admin i am leet Trigger2 =admin aint i leet Trigger3 =admin am i leet Trigger4 =admin i am l33t Trigger5 =admin aint i l33t trigger6 =admin am i l33t TriggerType =Begins TriggerFlag =IsAdmin Response1 =[$adminname] $player, you are always l33t! Response2 =[$adminname] Checking...Status: Your current l33t stats is, YES! ResponseType =Chat } // #49 { Trigger1 =admin leet Trigger2 =admin l33t Trigger3 =admin is leet Trigger4 =admin is l33t TriggerType =Full Response1 =[$adminname] Yes, I am very 133t. Response2 =[$adminname] Indeed, I am. ResponseType =Chat }